Rodeo Events
Have you ever wondered about what people do at a rodeo? Here's a description of the typical events you'll see most often.
Chute Dogging
In
Chute Dogging, the contestant stands in the chute with the steer's
horns already in hand. Within 60 seconds from the time the chute opens,
the dogger and steer must cross a line 10 feet from the gate, and the
dogger must wrestle the steer to the ground so that all four of the
steer's hooves are pointed in the same direction as the nose, as if the
steer were just lying down. The fastest time wins.
Bareback Bronc Riding
The
rider mounts the horse in the chute, grasping a rigging that is
strapped around the horse. With single handhold and no reins, saddle or
stirrups, the contestant must ride the horse for 6 seconds. Both horse
and rider are judged for up to 50 points each; horse for power and
bucking pattern, rider for strength, form and spurring action. During
the ride, contestants must not touch the horse, rigging, their hat or
themselves with their free hand.
Bull Riding
Rodeo's
most exciting event and favorite of spectators, with an added factor of
danger for the contestant because the unpredictable bull is known to
come looking for the rider when the ride is completed. Because of his
erratic and powerful twists and leaps, only the toughest of contestants
can endure the six seconds required of a qualifying ride. Again,
contestants may not touch the animal, rigging, their hat or themselves
with their free hand. Judging and points distribution are the same as
Bareback Bronc Riding.
Steer Riding
Very
similar to bull riding in description, judging and scoring, but the
animal is considerably smaller and of a better temperment. Rough stock
contestants learn to master this event before training for bulls.
Barrel Racing
Barrel
racing is the most common speed event for horses. In professional
rodeo's, it is the only event in which women compete. Contestants vie
for the fastest time running a cloverleaf pattern around 3 barrels in a
triangular formation. Horse and rider are allowed a running start with
time beginning and ending at a visible finish line. Knocking over a
barrel causes a 5 second penalty and breaking pattern is a
disqualification.
Pole Bending
In
Pole Bending, the horse and rider run a linear pattern through 6
equally spaced poles placed 21 feet apart. More difficult for the
horse, as it is required to change leads as it weaves through the
poles. 5 second penalty for knocking over a pole and disqualification
for breaking the pattern. Again, a running start is allowed from a
visible line.
Flag Racing
Flag
racing is set on a simple course of 2 barrels and a pole. Atop each
barrel is a bucket full of rabbit pellets in which the flag stands.
Rider must bring the horse as close to the barrels as possible and pick
the flag from the first barrel and deposit it in the second. Penalty
points assessed if bucket, barrel or pole is knocked over.
Calf Roping On Foot
Contestant
stands in a roping box next to the chute where the animal is penned.
When the roper calls, the chute is opened and time starts when the
calf's nose clears the chute. Contestant's loop must go completely over
the calf's head and catch around any part of its body. Time is called
when slack is pulled out of the rope. Ropers are allowed two attempts
with a total time limit of 30 seconds.
Mounted Breakaway Calf Roping
Principally
the same as roping on foot, only the roper is on horseback and the rope
is attached to the saddle horn with a light string. When the catch is
made, rider releases the rope and time is called when the calf pulls
hard enough to break the string. The event has a 60 second time limit.
Team Roping
Two
cowhands work as a team to rope a steer jointly, in the fastest
possible time, starting when the steers nose clears the chute. The
"header" leaves the box first, dropping a loop over the steer's horns
and turning the steer away from his partner,the "heeler". The heeler
then throws a rope to catch both back legs. Time is called when both
roper's ropes are pulled tight. Maximum of 90 seconds allowed.
| Steer Decorating
A
team event in which one contestant holds a rope attached to the steer's
horns. When the steer leaves the chute, the other team member tries to
tie a ribbon to the steer's tail. This is difficult to accomplish
without ending up in the compromising position of being behind the
steer! Time ends when ribbon is tied, the rope removed from the horns
and the team member who tied the ribbon touches the timer. | |
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| Wild Drag Race
This
is a team event for three people–a male, a female and a person in drag.
The cowgirl stands 10 feet away from the chute holding a rope attached
to the steer by a halter. The cowboy and the person in drag are
positioned 40 feet away. When the chute opens, the cowgirl attempts to
hold the steer while the cowboy helps put the person in drag on the
steer's back. The person in drag must be completely mounted on the
steer ( one leg on each side ) when it crosses the finish line located
70 feet from the chute. | |  |
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| Goat Dressing
The
most time consuming event of the day, due to the large number of
entries. Teams of two must catch a goat tethered to a stake across the
arena. While one contestant raises the rear of the goat by his hind
legs, the other contestant must fit a pair of jockey shorts over the
legs and into the "dressed" position. Both contestants must run back to
the start line and tag the timer before the goat "drops his drawers" in
order to qualify. Fastest time wins. | | 
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